Shantae and the Pirate's Curse

Shantae and the Pirate's Curse

Embark on a brand new adventure with Shantae, the hair-whipping belly dancing genie. When she loses her magic, Shantae must team up with her nemesis, the nefarious pirate Risky Boots in order to save Sequin Land from an evil curse. As a pirate, Shantae gains new weapons to advance her quest, slay monsters, battle epic bosses…and hopefully get her magic back in the bargain! But can she really trust her deadliest enemy? The third Shantae game is the biggest yet! Beyond Sequin Land lie cursed islands and labyrinths each hiding a new piece of Pirate Gear - Flintlock Pistol, Pirate Hat, Scimitar, Risky's Boots, and even a Cannon. Upgrade Shantae's hair and weapons or unlock advanced Fighter's Moves. Locate maps, return lost Heart Squids, collect rare loot, and laugh out loud at the weird, wild, and wonderfully humorous cast of characters. Incredible high resolution artwork, unlockable Pirate-Mode, multiple endings, and an unforgettable soundtrack make this one game you won't want to miss!

0.0 / 5

Precio para Perú

S/ 49.95

S/ 49.95

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Multimedia

Captura de Shantae and the Pirate's Curse
Captura de Shantae and the Pirate's Curse
Captura de Shantae and the Pirate's Curse
Captura de Shantae and the Pirate's Curse
Captura de Shantae and the Pirate's Curse

Información del juego

Plataformas
Windows
Idiomas
de (interface), en (interface), fr (interface), it (interface)
AcciónAventuraRolIndiePréstamo familiarCromos de SteamCompat. total con mandoLogros de SteamUn jugadorSteam CloudRemote Play en TV

Requisitos del sistema

minimum

Mínimo: SO *: Windows®Vista™ or Windows®7 Procesador: Intel™ Pentium 4 2.4 ghz with Hyper Threading Memoria: 1 GB de RAM Gráficos: Intel® HD Graphics DirectX: Versión 11 Almacenamiento: 1 GB de espacio disponible

recommended

Recomendado: SO *: Windows®7 or Windows®8 Procesador: Intel™ Core 2 Duo / AMD™ Athlon 64 X2 or higher Memoria: 4 GB de RAM Gráficos: NVIDIA® GeForce™ 200 series or higher, AMD® Radeon™ HD5000 series or higher (it must be able to manage Pixel Shader 3.0) with at least 512MB of display memory. DirectX: Versión 11 Almacenamiento: 2 GB de espacio disponible

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